ClickTripoda point on the compass to define the viewing angle.Vpoint Command (Rotate) 1.5Resultant viewport with new 3D viewEnters a rotation angle at the viewpoint prompt. 1.ChooseView, 3D Views, Vpoint or2.TypeVPOINT at the command prompt. Command: vpoint Rotate/<-1.690,-1.981,2.995>: -1,-1,1 Regenerating drawing.Other Preset Viewpoints 1.8 1.ChooseView, 3D Views, and one of the following viewpoint options: Top, Bottom, Left, Right, Front, Back SW Isometric SE Isometric NW Isometric NE Isometric14Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland15Plan ViewPlan View Plan View 1.9 1.ChooseView, 3D Views, Plan View the one of the following: Current UCS, World UCS, Named UCS or2.TypePLAN at the command prompt. Command: plan Enter an option [Current ucs/Ucs/World] : Regenerating model.16Current ucsGoes to the plan view of the current UCS.UcsAt the command line type in a name of a previously named Coordinate System.WorldGoes to the plan view of the World Coordinate System.Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland17Chapter 2 Thickness and Elevation18Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland19ThicknessThickness Thickness Command 2.1 Sets the current 3D solid thickness.1.TypeTHICKNESS at the command prompt. Command: thickness Enter new value for THICKNESS <0.0000>: 2.0020Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland21ThicknessThicknessChanging the Current Thickness 2.2 Changing the current properties of an object changes its thickness.1.ChooseModify, Properties... or2.TypeChanges the current thickness of an objectDDMODIFY or DDCHPROP at the command prompt. Command: ddmodify or ddchprop or3.22Choosefrom the Standard ToolbarCopyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland23Elevation and Elev ShortcutElevation and Elev Shortcur Elevation Command 2.3 Stores the current elevation relative to the current UCS for the current space.1.TypeELEVATION at the command prompt. Command: elevation Enter new value for ELEVATION <0.0000>: 2.0024Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland25Shortcut to Elevation & Thickness Commands 2.4 1.TypeELEV at the command prompt. Command: elev Specify new default elevation: <2.0000>: Specify new default thickness: <3.0000>:26Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland27Chapter 3 Visualizing the Model28Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland29HideHide Hide Command 3.1Objects Before Hidden Line RemovalRegenerates a three-dimensional model with hidden lines suppressed.1.TypeHIDE at the command prompt. Command: hide Regenerating Model. OR2.ChooseView, Hide.Objects After Hidden Line Removal30Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland31ShadeShade Shade Command 3.2 Gourand Shaded (edges on)Displays a flat-shaded image of the drawing in the current viewport while performing a hidden line removal.1.TypeFlat Shaded (edges on)SHADE at the command prompt. Command: shade Regenerating Drawing. OR2.ChooseView, Shade.The following are various shade options:Gourand Shaded (edges on)3D WireframeFlat ShadedGourand Shaded (Smoother)32Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland33ShadeShadeShadedge Variable 3.3 Shaded ObjectControls shading of edges in rendering.1.TypeSHADEDGE at the command prompt. Command: shadedge Enter new value for SHADEDGE <3>: (enter)0Faces shaded, edges not highlighted1Faces shaded, edges drawn in background color2Faces not filled, edges in object color3Faces in object color, edges in background colorShadif Variable 3.4 Sets the ratio of diffuse reflective light to ambient light (in percentage of diffuse reflective light).1.TypeSHADEDIF at the command prompt. Command: shadedif Enter new value for SHADEDIF <70>:2034Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland35 3.2Hidden Lines in PlotsHidden Lines in Plots Hidden Line Removal and Shade for Plots 3.5 If your drawing contains 3D faces, meshes, extruded objects, sur faces, or solids, you can direct AutoCAD to remove hidden lines or shade from specific viewports when you plot the paper space view.1.TypePLOT at the command prompt. Command: plot2.Choosethe check box beside the option to remove hidden lines. Hides Lines for Plots36Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland37Hidden Lines in PlotsHidden Lines in Plots Hidden Line Removal in Mviews (Paper Space) 3.6 1.TypeMVIEW at the command prompt. Command: mview Specify corner of viewport or [ON/OFF/Fit/Shadeplot/Lock/Object/Polygonal/Restore/2/ 3/4] : s Shade plot? [As displayed/Wireframe/Hidden/Rendered] : h Select objects: pick mview in paperspace. Select objects: enter NOTE: You do not see t,he effect of this command until you plot the drawing.Mview with Hidden Line Removal38Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland39Chapter 4 Z Coordinates40Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland413D Coordinates3D Coordinates Entering 3D Coordinates 4.1 3D Polyline Drawn with 3D Coordinates3D Coordinates Entering 3D Cartesian coordinates (X,Y,Z) is similar to entering 2D coordinates (X,Y). In addition to specifying X and Y values, you specify a Z value.3D Polyline 1.TypeAny command asking for a “point” at the command prompt. Command: 3DPOLY Specify start point of polyline: 1,1,0 Specify endpoint of line or [Undo]: 1,2,1 Specify endpoint of line or [Undo]: 2,2,1 Specify endpoint of line or [Close/Undo]: 2,1,0 Specify endpoint of line or [Close/Undo]: 1,1,042Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland43Moving in the Z DirectionMoving in the Z Direction Moving in the Z Direction 4.2Original Circle Draw at Elevation ZeroMove Command To move an object in the Z direction, use the move command.1.TypeMOVE at the command prompt. Command: move Select objects: (pick object) 1 found Select objects: hit enter Specify base point or displacement: 0,0,0 Specify second point of displacement or : 0,0,144Copyright © 2004 - Kristen KurlandCircle Moved -2 Units in the Z DirectionCopyright © 2004 - Kristen Kurland453D Point Filters3D Point Filters 3D Point Filters 4.33D Point FiltersTo place a point 1 inch above the back left corner of the rectangle, you can use point filters. Before issuing the point filter command, use DDPTYPE and choose a visible point style.1.TypeAny command asking for a “point” at the command prompt. Command: point Point: .xy of end P1 of (need Z): 246Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland47Chapter 5 User Coordinate System48Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland49UcsiconUcsicon UCS icon turned ONUCSICON 5.1 The UCS icon represents the orientation of the UCS axes and the location of the current UCS origin. It also represents the current viewing direction relative to the UCS XY plane. Mspace UCSICON1.ChoosePspace UCSICONView, Display, UCS Icon, On/Off. or2.TypeUCSICON at the command prompt. Command: ucsicon Enter an option [ON/OFF/All/Noorigin/ORigin] :50ONDisplays the UCS icon.OFFTurns off the display of the UCSICON.AllAffects the display of the UCSICON in all viewports.NooriginAlways displays the UCS at the lower left corner.ORiginShows the UCS at the 0,0,0 origin of the current UCS.Copyright © 2004 - Kristen KurlandUCS icon turned OFFCopyright © 2004 - Kristen Kurland51UCS Dialog Box & World UCSUCS Dialog Box & World UCS UCS Overview 5.2.Manages user coordinate systems. The user coordinate system provides an alternate movable coordinate system for coordinate entry, planes of operation, and viewing. Most AutoCAD geometric editing commands are dependent on the location and orientation of the UCS. 1.TypeEnter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] : ChooseOrthoGraphicSpecifies one of the six orthographic UCSs provided with AutoCAD. These UCS settings are typically used when viewing & editing 3D models [Top/Bottom/Front/Back/Left/Right]PreviousRestores the previously saved UCS.RestoreRestores a saved UCS.SaveNames and saves a UCS.One of the following UCS options:DeleteRemoves a saved UCS definition.NewWorldRestores the World Coordinate System.?Lists the defined UCSs in the current drawing.Defines a new coordinate system by one of six methods: Origin, Z Axis, 3 Point, Object, Face, View X, Y, Z Origin52Redefines a UCS by shifting the origin or changing the Z-depth of the current UCS, leaving the orientation of its XY plane un changed.UCS at the command prompt. Command: ucs2.MoveDefines a new UCS by shifting the origin of the current UCS, leaving the direction of the X,Y, and Z axes unchanged.ZAxisAllows you to define a new origin.3 PointSpecifies a UCS by its origin and a point on the positive X and Y axes.ObjectLets you define a new coordinate s ystem by pointing at an entity (except a 3D polyline, polygon mesh, or viewport entity).FaceAligns the UCS to the selected face of a solid object.ViewEstablishes a new coordinate system whose XY plane is perpen dicular to your viewing direction (i.e. parallel to your screen).X/Y/ZRotates the ucs around a specified axisCopyright © 2004 - Kristen KurlandUCS ToolbarUCSII ToolbarCopyright © 2004 - Kristen Kurland53UCS Dialog Box & World UCSUCS Dialog Box & World UCS World UCS 5.3 1.TypeUCS at the command prompt. Command: ucs Current ucs name: *NO NAME* Enter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] (press enter) WorldReturns the UCS back to the original World UCS. NOTE: This is the UCS you should use when creating Wblocks and inserting Wblocks. It is the only UCS guaranteed to be the same in all AutoCAD drawings.Tip: To enter coordinates relative to the WCS •Precede coordinate values with an asterisk (*). Entering @*2,0,0 specifies a point two units in the X direction of the last point entered relative to the WCS. Entering @2,0,0 specifies a point two units in the X direction of the last point entered relative to the UCS. In practice, most coordinates are entered relative to the UCS rather than the WCS.54Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland55UCSUCS 3 Point UCS 5.4 1.TypeUCS at the command prompt.Setting the UCS with the 3 Point MethodCommand: ucs Enter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] : n Specify origin of new UCS or [ZAxis/3point/OBject/ Face/View/X/Y/Z] <0,0,0>: 3 Specify new origin point <0,0,0>: pick origin Specify point on positive portion of X-axis <3.53,7.73,0.00>: Specify point on positive-Y portion of the UCS XY plane <2.53,8.73,0.00>:UCS modified56Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland57Plan View of Current UCSPlan View and UCS 5.5 1.TypePLAN at the command prompt. Command: planUCS View 5.6 1.TypeUCS parallel to the View Instead of the ObjectUCS at the command prompt. Command: ucs Current ucs name: *NO NAME* Enter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] : n Specify origin of new UCS or [ZAxis/3point/OBject/ Face/View/X/Y/Z] <0,0,0>: vOrigin/ZAxis/3point/ OBject/View/X/Y/Z/Prev/Restore/Save/Del/?/:V View58Establishes a new coordinate system whose XY plane is perpendicular to your viewing direction (i.e. parallel to your screen).Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland59UCS Object 5.7 1.TypeUCS at the command prompt. Command: ucs Current ucs name: *NO NAME* Enter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] : n Specify origin of new UCS or [ZAxis/3point/OBject/ Face/View/X/Y/Z] <0,0,0>: vOrigin/ZAxis/3point/ OBject/View/X/Y/Z/Prev/Restore/Save/Del/?/ :OB ObjectDefines a new coordinate system based on a selected 3D object. The new UCS has the same extrusion direction (positive Z axis) as that of the selected object.60Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland61AutoCAD Help Topics for New UCSOther New UCS Options 5.8 1.TypeUCS at the command prompt. Command: ucs Current ucs name: *NO NAME* Enter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] : n Specify origin of new UCS or [ZAxis/3point/OBject/ Face/View/X/Y/Z] <0,0,0>: vOrigin/ZAxis/3point/ OBject/View/X/Y/Z/Prev/Restore/Save/Del/?/ :62Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland63UCSUCS Restoring the UCS 5.10Saving the UCS 5.91.TypeUCS at the command prompt.TypeUCS at the command prompt. Command: ucsCommand: ucs Current ucs name: *NO NAME* Enter an option [New/Move/orthoGraphic/Prev/Restore/ Save/Del/Apply/?/World] : s Enter name to save current UCS or [?]:641.Copyright © 2004 - Kristen KurlandCurrent ucs name: *NO NAME* Enter an option [New/Move/orthoGraphic/Prev/Re store/Save/Del/Apply/?/World] : r Enter name of UCS to restore or [?]: 1Copyright © 2004 - Kristen Kurland65UCS Dialog Box 5.111.TypeUCS Dialog Box (DDUCS)DDUCS at the command prompt. Command: dducs66Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland67Chapter 6 3D Orbit Commands68Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland693D Orbit Command, Pan & Zoom Introduction to 3D Orbit Command 6.1D Orbit Command, Pan & Zoom Outside the Arcball - Moves View about an axis that extends through the center (acts like twist)Controls Interactive 3D Viewing1.Type3DORBIT at the command prompt. Command: 3dorbit OR2.ChooseView, 3D Orbit. The 3D Orbit Arcball appears.3.Clickon one of the 3D Orbit arcball locations.Inside one of the small circles to the left/right - Rotates around the “Y” axis through the center.Inside the Arcball - Allows movement in any directionInside one of the small circles to the top/bottom - Rotates around the “X” axis through the center.70Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland713D Orbit Command, Pan & ZoomD Orbit Command, Pan & ZoomPan and Zoom in 3D Orbit 6.2721.Clickwith the right mouse button while in the 3D Orbit command.2.ChoosePAN or ZOOM from the pop-up menu.Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland73Projections, Shading & Visual AidsProjections, Shading & Visual AidsShading 6.4 Projection Mode 6.3 1.Clickwith the right mouse button while in the 3D Orbit command.2.ChooseProjection.3.ChooseParallel or Perspective.1.Clickwith the right mouse button while in the 3D Orbit command.2.ChooseShading.3.Chooseone of the shade options.Parallel Displays objects so that two parallel lines in a drawing never con verge at a single point. The shapes in your drawing always remain the same and do not appear distorted when they are closer. Perspective Displays objects in perspective so that all parallel lines converge at one point. Objects appear to recede into the distance, and parts of the objects appear larger and closer to you. The shapes are some what distorted when the object is very close. This view correlates more closely to what your eye sees.74Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland75Adjusting CameraAdjusting Camera Camer Swivel and Distancea 6.5 Simulates the effect of turning the camera. Changes the target of the view.761.Clickwith the right mouse button while in the 3D Orbit command.2.ChooseMore.3.ChooseSwivel Camera.4.Choosea location in the view to change the camera.Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland77Projections, Shading & Visual AidsProjections, Shading & Visual Aids Visual Aids 6.6 3D Grid Option1.Clickwith the right mouse button while in the 3D Orbit command.2.ChooseVisual Aids.3.Chooseone of the visual aids options.Compass OptionTIP: Use GRIDUNIT to change the spacing of the grid units.UCS Icon78Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland79Clipping PlanesClipping Planes Clipping Planes 6.7Clipping Plane Options1.Clickwith the right mouse button while in the 3D Orbit command.2.ChooseMore.3.Chooseone of the clipping planes options.NOTE: If you have clipping planes ON when you exit the 3D Orbit command, they will remain ON.Adjusting Clipping Planes in the Clipping Plane Window80Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland81Continuous OrbitContinuous Orbit Continuous Orbit 6.8 1.Clickwith the right mouse button while in the 3D Orbit command.2.ChooseMore.3.ChooseContinuous Orbit.4.Clickand drag to start the continuous 3D Motion. This movement controls the direction and speed of the orbit.Continuous Motion (Rt Click to change options)82Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland83Chapter 7 Dynamic View - Perspective84Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland85Dynamic View and PerspectiveDynamic View and Perspective DView Camera Option 7.1 1.ChooseSetting a Camera LocationView, 3D Orbit or2.TypeDVIEW at the command prompt. Command: dview Select objects or pick objects: Select objects: enter Enter option [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/ CLip/Hide/Off/Undo]: TA Specify camera location, or enter angle from XY plane, or [Toggle (angle in)] <35.2644>: pick a target loca tion Enter option [CAmera/TArget/Distance/POints/PAn/Zoom/TWist/ CLip/Hide/Off/Undo]: enter Regenerating model. Note: You can also type a target location.88Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland89Setting Camera Target with POintsSetting Camera Target with POintsSetting Camera Target with Points 7.3Moves the camera in or out along the line of sight relative to the target. Once a perspective view is set, zooming is not allowed. Zoom functions must be done in the DVIEW command.1.ChooseView, 3D Dynamic View.2.TypeDVIEW at the command prompt.orCommand: dview Select objects: pick objects Select objects: enter CAmera/TArget/Distance/POints/PAn/Zoom/ TWist/CLip/Hide/Off/Undo/: PO90Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland91Dynamic View and PerspectiveDynamic View and Perspective Setting Perspective Distance 7.4 Moves the camera in or out along the line of sight relative to the target. Once a perspective view is set, zooming is not allowed. Zoom functions must be done in the DVIEW command.1.ChooseZoom to a PerspectiveView, 3D Dynamic View. or2.TypeDVIEW at the command prompt. Command: dview Select objects: pick objects Select objects: enter CAmera/TArget/Distance/POints/PAn/Zoom/TWist/ CLip/Hide/Off/Undo/: D New camera/target distance <1.7321>: pick Resultant Perspective ViewTurning Perspective Off 7.5 1.ChooseView, 3D Dynamic View. or2.TypeDVIEW at the command prompt. Command: dview Select objects: pick objects Select objects: enter CAmera/TArget/Distance/POints/PAn/Zoom/TWist/ CLip/Hide/Off/Undo/: OFF92Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland93Dynamic View and PerspectiveDynamic View and Perspective Zooming in Dview 7.6 1.ChooseResultant View of Zoomed and PannedView, 3D Dynamic View. or2.TypeDVIEW at the command prompt. Command: dview Select objects: pick objects Select objects: enter CAmera/TArget/Distance/POints/PAn/Zoom/TWist/ CLip/Hide/Off/Undo/: Z Adjust lens length <9.666mm>: pickPanning in Dview 7.7 1.ChooseView, 3D Dynamic View.2.TypeDVIEW at the command prompt.orCommand: dview Select objects: pick objects Select objects: enter CAmera/TArget/Distance/POints/PAn/Zoom/TWist/ CLip/Hide/Off/Undo/:PA Displacement base point: pick Second point: pick94Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland95Dynamic View and PerspectiveDynamic View and Perspective Clipping Objects 7.8Resultant View of Clipped Objects1.ChooseView, 3D Dynamic View. or2.TypeDVIEW at the command prompt. Command: dview Select objects: pick objects Select objects: enter CAmera/TArget/Distance/POints/PAn/Zoom/TWist/ CLip/Hide/Off/Undo/: CL Back/Front/: F Eye/<4.4721>: pickTwisting Objects 7.9 1.ChooseView, 3D Dynamic View.2.TypeDVIEW at the command prompt.orCommand: dview Select objects: pick objects Select objects: enter CAmera/TArget/Distance/POints/PAn/Zoom/TWist/ CLip/Hide/Off/Undo/: TW New view twist <0.00>: pick96Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland97Dynamic View and PerspectiveDynamic View and PerspectiveHidden Line Removal 7.10 1.ChooseView, 3D Dynamic View. or2.TypeDVIEW at the command prompt. Command: dview Select objects: pick objects Select objects: enter CAmera/TArget/Distance/POints/PAn/Zoom/TWist/ CLip/Hide/Off/Undo/: H98Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland99Chapter 8 3D Model Objects100Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland101Wire FramesWire FramesWireframes 8.1 A wireframe model is a skeletal description of a 3D object. There are no surfaces in a wireframe model; it consists only of points, lines, and curves that describe the edges of the object. With AutoCAD you can create wireframe models by positioning 2D (planar) objects anywhere in 3D space. AutoCAD also provides some 3D wireframe objects, such as 3D polylines (that can only have a CONTINUOUS linetype) and splines. Because each object that makes up a wireframe model must be independently drawn and positioned, this type of modeling can be the most time-consuming.102Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland103SurfacesSurfaces Surfaces 8.2 Surface modeling is more sophisticated than wireframe modeling in that it defines not only the edges of a 3D object, but also its surfaces. The AutoCAD surface modeler defines faceted surfaces using a polygonal mesh. Because the faces of the mesh are planar, the mesh can only approximate curved surfaces. With Mechanical Desktop, you can create true curved surfaces. To differentiate these two types of surfaces, AutoCAD calls faceted surfaces, meshes.1.104ChooseDraw, Surfaces.Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland105SolidsSolids Solids 8.3 Solid modeling is the easiest type of 3D modeling to use. With the AutoCAD solid modeler, you can make 3D objects by creating basic 3D shapes: boxes, cones, cylinders, spheres, wedges, and tori (donuts). You can then combine these shapes to create more complex solids by joining or subtracting them or finding their intersecting (overlapping) volume. You can also create solids by sweeping a 2D object along a path or revolving it about an axis.NOTE: Because each modeling type uses a different method for constructing 3D models and editing methods vary in their effect on the different model types, it is recommended that you not mix modeling methods.1.106ChooseDraw, Solids.Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland107Chapter 9 2D Solids and 3D Faces108Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland1092D Solid and Hatch2D Solid and Hatch 2D Solid 9.11.ChooseDraw, Solids, 2D Solid. or2.TypeSOLID at the command prompt. Command: solid First point: P1 Second point: P2 Third point: P3 Fourth point: P4 Third point: enter2D Hatch 9.21.ChooseDraw, Hatch...2.Choosethe Other Predefined tab.3.ChooseSolid.NOTE: 2D Solids and Hatches cannot be rendered or shaded.110Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland1113D Faces3D Faces 3D Face 9.3 3DFACE creates a three- or four-sided surface anywhere in 3D space. You can specify different Z coordinates for each corner point of a 3D face. 3DFACE differs from SOLID, which creates a threeor four-sided surface that is parallel to the current UCS and can be extruded.With 3DFACE, you control which edges of a 3D face are visible, allowing accurate modeling of objects with holes. Entering i or invisible before the first point of an edge makes the edge invisible. 1.ChooseDraw, Surfaces, 3D Face. or2.Type3DFACE at the command prompt. Command: 3dface First point: pick Second point: pick Third point: pick Fourth point: pick Third point: enter112Copyright © 2004 - Kristen KurlandCopyright © 2004 - Kristen Kurland113EdgesEdges Edge 9.4 1.ChooseDraw, Surfaces, Edge. or2.TypeEDGE at the command prompt. Command: edge Display/Every point in an AutoCAD drawing file can be identified by its X,Y,Z coordinates. (In most 2D drawings, the Z-coordinate value is 0.0.) This system of coordinates is referred to in AutoCAD as the world coordinate system, or WCS.Coordinate inputThe most direct way to enter points precisely is to type numbers with the keyboard. AutoCAD uses these keyboard coordinate entry formats:Absolute Cartesian (X,Y) coordinates in the form X,Y (for example, 7,4)Relative X,Y coordinates in the form @X,Y (for example, @3,2): Defines a new point that is X units horizontally and Y units vertically away from the current point.Relative polar coordinates in the form @distance<angle (for example, @6<45): Defines a new point that is the specified distance units away from the current point at the specified angle from the origin.User coordinate systemsMany times, you can conveniently define an additional coordinate system to more easily create drawings. This non–world coordinate system, known as a user coordinate system, is so widely used that UCS now refers to every coordinate system in AutoCAD.Why would you want to diverge from the standard WCS? Well, the most common reason is that it’s much easier to calculate and enter coordinates if they’re based on the plane you want to work on in 3D.Suppose that you’re modeling an old-fashioned, wedge-shaped rubber doorstop and you want to add the manufacturer’s logo to the sloping surface of the wedge. It isn’t easy if you stay in the WCS, but AutoCAD lets you set a new UCS based on that sloping surface. After the UCS is made current, you draw in it just as you draw in the WCS.Although originally intended for 3D work, a UCS can be useful on either two dimensions or three. The WCS assumes that the north direction is straight up, but you may be working on a building layout where one wing is at a 37.8 degree angle to the other.No problem: Simply create a UCS that’s aligned appropriately. You can look up this process in the online help system, but here’s a quick hint: Click the UCS icon in the lower-left corner of the screen to make “grips” appear at the origin and the ends of the axis indicators. Then drag the icon by its grips to set a new UCS.Draw by numbersDifference Between Ucs And Wcs In AutocadAutoCAD locates absolute X,Y coordinates with respect to the 0,0 point of the drawing — usually, its lower-left corner. AutoCAD locates relative X,Y coordinates and relative polar coordinates with respect to the previous point you picked or typed.You will see how AutoCAD uses all three coordinate formats to draw a pair of line segments that start at the absolute coordinates 2,1, and then move to the right 2 units and up 1 unit (@2,1) relative to the first point, and then (relative to that point) move 2 units at an angle of 60 degrees (@2<60).Note in particular how the first two coordinate pairs use the same numbers (2,1) but the second pair defines a different point because of the leading @ symbol.You can find out the X,Y location of the crosshairs by moving them around in the drawing area and reading the coordinate values at the left end of the status bar. The X,Y coordinates should change as you move the crosshairs. If the coordinates don’t change, click the drawing coordinates area until you see Coords on in the command line.If you’re using the full version of AutoCAD, you may have noticed that three numbers are at the left end of the status bar. AutoCAD is showing you the X,Y coordinates of the crosshairs and the current elevation. However, in 2D drafting, the Z value is 0, so you can continue calling them X,Y coordinates.Although it isn’t apparent at first, AutoCAD has, in fact, four coordinate display modes. Clicking the coordinates readout cycles through these modes:Difference Between Ucs And WcsOff (<Coords off>): The status bar coordinate readout is dimmed, and the coordinate values don’t update until you pick a point.On, showing X,Y coordinates (<Coords on>): The coordinate readout appears black, and the absolute X,Y coordinates update continuously as you move the crosshairs. If no command is active, clicking the coordinates readout alternates between this mode and <Coords off>.On, showing polar coordinates (<Coords on>): This mode, which displays distance and angle relative to the last point picked rather than absolute X,Y values, appears if a command is active and AutoCAD is waiting for you to pick a point.On, showing geographic coordinates (<Coords on>): This mode displays coordinates as latitude and longitude values, but it can be used only after you set the drawing’s geographic location with the GeographicLocation command.If you start a command such as Line, pick a point, and then click the Coordinates area a few times, the display changes from coordinates Off to live absolute coordinates to live polar coordinates. Displaying live polar coordinates is the most informative mode most of the time.If you’re working in AutoCAD’s architectural or engineering units, the default unit of entry is inches, not feet. Here are some guidelines for entering numeric values when you work with feet and inches:To specify feet, you must enter the apostrophe (′) symbol for feet after the number:6′ is 6 feet.To separate feet from inches, enter a dash:6′-6″ is 6 feet, 6 inches.When you enter coordinates and distances, both the dash and the inch mark are optional:6′6″ and 6′6 are the same as 6′-6″.To type a coordinate or distance that contains fractional inches, you must enter a dash — not a space — between the whole number of inches and the fraction:6′6-1/2 (or 6′-6-1/2) represents 6 feet, 6-1/2 inches.To enter partial inches, use decimals instead:6′6.5 is the same as 6′6-1/2″ to AutoCAD, whether you’re working in architectural or engineering units.
Every point in an AutoCAD drawing file can be identified by its X,Y,Z coordinates. (In most 2D drawings, the Z-coordinate value is 0.0.) This system of coordinates is referred to in AutoCAD as the world coordinate system, or WCS.
The most direct way to enter points precisely is to type numbers with the keyboard. AutoCAD uses these keyboard coordinate entry formats:
Absolute Cartesian (X,Y) coordinates in the form X,Y (for example, 7,4)
Relative X,Y coordinates in the form @X,Y (for example, @3,2): Defines a new point that is X units horizontally and Y units vertically away from the current point.
Relative polar coordinates in the form @distance<angle (for example, @6<45): Defines a new point that is the specified distance units away from the current point at the specified angle from the origin.
Many times, you can conveniently define an additional coordinate system to more easily create drawings. This non–world coordinate system, known as a user coordinate system, is so widely used that UCS now refers to every coordinate system in AutoCAD.
Why would you want to diverge from the standard WCS? Well, the most common reason is that it’s much easier to calculate and enter coordinates if they’re based on the plane you want to work on in 3D.
Suppose that you’re modeling an old-fashioned, wedge-shaped rubber doorstop and you want to add the manufacturer’s logo to the sloping surface of the wedge. It isn’t easy if you stay in the WCS, but AutoCAD lets you set a new UCS based on that sloping surface. After the UCS is made current, you draw in it just as you draw in the WCS.
Although originally intended for 3D work, a UCS can be useful on either two dimensions or three. The WCS assumes that the north direction is straight up, but you may be working on a building layout where one wing is at a 37.8 degree angle to the other.
No problem: Simply create a UCS that’s aligned appropriately. You can look up this process in the online help system, but here’s a quick hint: Click the UCS icon in the lower-left corner of the screen to make “grips” appear at the origin and the ends of the axis indicators. Then drag the icon by its grips to set a new UCS.
AutoCAD locates absolute X,Y coordinates with respect to the 0,0 point of the drawing — usually, its lower-left corner. AutoCAD locates relative X,Y coordinates and relative polar coordinates with respect to the previous point you picked or typed.
You will see how AutoCAD uses all three coordinate formats to draw a pair of line segments that start at the absolute coordinates 2,1, and then move to the right 2 units and up 1 unit (@2,1) relative to the first point, and then (relative to that point) move 2 units at an angle of 60 degrees (@2<60).
Note in particular how the first two coordinate pairs use the same numbers (2,1) but the second pair defines a different point because of the leading @ symbol.
You can find out the X,Y location of the crosshairs by moving them around in the drawing area and reading the coordinate values at the left end of the status bar. The X,Y coordinates should change as you move the crosshairs. If the coordinates don’t change, click the drawing coordinates area until you see Coords on in the command line.
If you’re using the full version of AutoCAD, you may have noticed that three numbers are at the left end of the status bar. AutoCAD is showing you the X,Y coordinates of the crosshairs and the current elevation. However, in 2D drafting, the Z value is 0, so you can continue calling them X,Y coordinates.
Although it isn’t apparent at first, AutoCAD has, in fact, four coordinate display modes. Clicking the coordinates readout cycles through these modes:
Off (<Coords off>): The status bar coordinate readout is dimmed, and the coordinate values don’t update until you pick a point.
On, showing X,Y coordinates (<Coords on>): The coordinate readout appears black, and the absolute X,Y coordinates update continuously as you move the crosshairs. If no command is active, clicking the coordinates readout alternates between this mode and <Coords off>.
On, showing polar coordinates (<Coords on>): This mode, which displays distance and angle relative to the last point picked rather than absolute X,Y values, appears if a command is active and AutoCAD is waiting for you to pick a point.
On, showing geographic coordinates (<Coords on>): This mode displays coordinates as latitude and longitude values, but it can be used only after you set the drawing’s geographic location with the GeographicLocation command.
If you start a command such as Line, pick a point, and then click the Coordinates area a few times, the display changes from coordinates Off to live absolute coordinates to live polar coordinates. Displaying live polar coordinates is the most informative mode most of the time.
If you’re working in AutoCAD’s architectural or engineering units, the default unit of entry is inches, not feet. Here are some guidelines for entering numeric values when you work with feet and inches:
To specify feet, you must enter the apostrophe (′) symbol for feet after the number:
6′ is 6 feet.
To separate feet from inches, enter a dash:
6′-6″ is 6 feet, 6 inches.
When you enter coordinates and distances, both the dash and the inch mark are optional:
6′6″ and 6′6 are the same as 6′-6″.
To type a coordinate or distance that contains fractional inches, you must enter a dash — not a space — between the whole number of inches and the fraction:
6′6-1/2 (or 6′-6-1/2) represents 6 feet, 6-1/2 inches.
To enter partial inches, use decimals instead:
6′6.5 is the same as 6′6-1/2″ to AutoCAD, whether you’re working in architectural or engineering units.